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Old 02-09-08, 05:46 PM   #1408
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by vanjast
This info is kept in the Guns.sim file. Beery was quiet stubborn about this even with mounting evidence to the contrary...
No evidence ever appeared that showed any submarine deck gun being fired at a rate faster than 22 seconds per round in actual combat conditions - that is the fastest reload rate anyone could produce (after the challenge was out there for at least 12 months) for any deck gun in actual combat. The only 'mounting' evidence consistently backed up the calculations I made for RFB, and much of the evidence showed very much slower reload rates (i.e. 50 seconds per round for U-boat deck guns). Any faster rate of fire is based on non-combat rates of fire that don't take into account conditions and facts that severely limited rate of fire during combat - you know, pesky stuff like the need to actually get ammunition to the gun in order to load and fire it, and the need to actually aim at a target while the firing boat and the target is moving.

The only thing I was 'stubborn' about when it came to RFB was that any part of the simulation had to be based on ACTUAL combat reports if such reports were available. In the case of gun reload rates those reports are available and not a single one shows a reload rate faster than 22 seconds per round. Anything faster is fantasy, and fantasy is not simulation.

This is the last time I will speak on this subject in this thread. I'm tired of defending a realistic rate of fire against those who insist on turning a simulation into a fantasy.
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