So, I am playing this epicly good rts, and ordered to root the American defenders from some hilltops and a small town (in Germany). This is late war, and probably one of the last missions in the German campaign. I have taken the first hilltop with the loss of a Panzer IV and a infantry-squad. (After shelling it to bits with mortars and artillery)
A small peek over the crest in a Pz IV and all hell breaks loose:
The Pz IV is instantly hit by several AT guns, and two rounds penetrate the hull. Look at the bazooka rockets near miss!
Overview:
My infantery have taken over the Allied trenches and to the right are a couple of Brummbars, and in the middle a Panther. The visible enemy are infantery in a trench just over the hill, and a AT gun down in the valley. There are several AT guns along the treelines and the roads, and some heavy guns in the hills further back. (Just ask my late Pz IV crew)
Reinforcements from the rear:
Flanking with two Panthers, safely behind a crest:
Avenging the Pz IV:
Unfortunately this AT gun knocked off the tracks on one of the Panthers before I got it, and another one. Missed the first shot.
Even worse, there was one more AT gun, hidden behind some bushes, and it fired a shell straight through the hull of the operational Panther (debris from the side armour is tumbling along the snow):
The damaged Panther fires a HE shell:
The cost of three enemy AT guns was high: One destroyed Panther, and one immobile (albeit in a good position). The gunner (Ludwig Kohl, all soldiers have names and individual stats and skills) from the knocked out Panther runs in the wrong direction, and finds himself in a field, directly in front of the trenches:
A view from the American trench. Ludwig kohl can be seen as the green speck a little to the left of the middle. The two other surviving crewmen from the destroyed Panther between the trees have rallied around the immobile panther to the right. The Americans fire at unlucky Kohl with Thompsons, Brownings, M1`s and pretty much all they have.
But the flanking and destruction of the AT guns lets me charge the trench from the opposite direction with the heavy stuff: