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Old 02-07-08, 03:34 AM   #721
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Modding techniques

Quote:
Originally Posted by emaluzer
when you download it there is no tga. it is scene.dat. maybe an error in uploaded file
emaluzer,

I feel it is our job [the modder] to also educate the members who have limited knowledge of modding techniques, explain how and why we do what we do enables everyone to better understand the structure of the SHIII game

For example this mod "Hunter's Moon"; if you open the following pathway;
  • Program Files/Ubisoft/SilentHunterIII/data
You will see a file called "scene [this is a DAT file]. Contained within this file are four tga files, they are fog.tga, N00.tga, Moon.tga and sun_b.tga

I have used the DAT Extractor Tool to extract the Moon.tga file so I could mod it. If you unaware of what a DAT Extractor Tool is; this is a link to modding trade tools
Once I have re-textured the moon, I repackage the Moon.tga back into the original scene.dat file and ensure that the file structure pathway is correct and that it is pointing to the same spot within the game

So when you download the mod your not going to see a tga file [moon] your going to see the
scene.dat file; but contained within it is the Moon.tga file

I hope this has helped

PS: No errors
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