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02-07-08, 03:34 AM
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Venatore
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
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Modding techniques
Quote:
Originally Posted by
emaluzer
when you download it there is no tga. it is scene.dat. maybe an error in uploaded file
emaluzer,
I feel it is our job [the modder] to also educate the members who have limited knowledge of modding techniques, explain how and why we do what we do enables everyone to better understand the structure of the SHIII game
For example this mod "
Hunter's Moon
"; if you open the following pathway;
Program Files/Ubisoft/SilentHunterIII/data
You will see a file called "scene [this is a DAT file]. Contained within this file are four tga files, they are
fog.tga
,
N00.tga
,
Moon.tga
and
sun_b.tga
I have used the
DAT Extractor Tool
to extract the Moon.tga file so I could mod it. If you unaware of what a DAT Extractor Tool is; this is a link to modding trade tools
http://www.subsim.com/radioroom/showthread.php?t=122466
Once I have re-textured the moon, I repackage the
Moon.tga
back into the original
scene.dat
file and ensure that the file structure pathway is correct and that it is pointing to the same spot within the game
So when you download the mod your not going to see a tga file [moon] your going to see the
scene.dat
file; but contained within it is the
Moon.tga
file
I hope this has helped
PS: No errors
Venatore
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