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Old 02-06-08, 07:18 PM   #184
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
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Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by CCIP
Running a career - so far no problems, even got it successfully added to the med

The only problem, I guess, is incompatibility with SH3 commander

Oh, one nitpick about the model - looking from the bridge view, some of the railings on the aft of the boat are invisible or floating in the air. I guess it's cause the model is meant to be viewed from the outside originally.
I'm slowly working on a new damage screen/upgrade screen to fit with the campaign game. For SH3 commander I didn't try yet because I only ran test games, but JScones seemed interested in the mod, I'll PM him as soon as I have a "campaign worthy" version of the mod :hmm:
Your guess is right about the model, the railings are flat 2D shapes and turn invisible depending of the angle at which you're looking at them, that's good for the FPS and for an AI boat but now ... This will be improved sooner or later
I'm interested about the campaign bit, especially about the ennemy trafic. I wonder if the current campaign layer (at least the GWX 2.0 one) would fit the very short range of the boat or if you would just run 700nm at 25 knots and get back home without seeing anything . If you play some patrols please post your findings :hmm:
I'm trying one right now. I think as long as the boat is in the North Sea, Black Sea or Med - it's good! I set the in-port delay to 1 day right now - in this one it's wise to take advantage of friendly ports; and having designed most of the Med ports seen in GWX myself way back in the day - I can tell you they all have safe re-start positions for boats
I can't speak much traffic-wise, but you do have the advantage that you can chase down contacts a lot more effectively based on reports - and besides, in career mode you don't have to get the big prize every time.

The boat does 2000km at 18kt, which is a pretty respectable range for it. And with a theater like the Med with lots of friendly ports to supply from - should be a breeze!

An oh, in terms of SHIII Commander - I think that's definitely something that needs to be looked into from Commander itself. Great if JScones can indeed do something; While it can be worked into existing campaign structure, it would be great if S-boats could be a commander option where Commander could overwrite S-boat files needed for careers, and likewise bring back U-boat files when needed.
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