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Old 02-05-08, 10:08 PM   #216
Wilcke
The Old Man
 
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Quote:
Originally Posted by swdw
Quote:
Originally Posted by Erik the Black
Love RFB. It is excellent and has really made for an enjoyable experience.

I do have one issue though, and I did notice it was part of the mod. Torpedo running depths. Yes, I know it was stated that it's been coded that way, and a possibility exists for this sort of thing to occur based on torpedo type. I think this is wonderful, but that was before my first mission with RFB 1.4.

Half my Mark 14's ran too deep, even after setting depth to 3m. Three attack runs on three separate targets were pretty much blown when my torpedos sailed right under the ships. On one instance, I ran up against a Sea Plane Tender. Thinking the draft of that sucker was deep enough, I left my torpedos on the 5m default. Launched 4 from 6000m. All 4 were dead on, and I watched in horror as all 4 sailed directly under the Tender. I then spent the next hour evading sub chasers, and all for nothing.

I'm all for this modification to torpedo running depths, but there is a possibility to tune it down a little, or have the option to take it out completely? Is that something I can do with an ini modification?

Thanks,
EB
You need to read this:
http://www.ibiblio.org/hyperwar/USN/...d/BuOrd-6.html

Since this is a reality mod, the problems are set to be like the real skippers ran into, so no, we won't be toning it down. However, the default depth has been adjusted to the historical value of 10 ft for the upcoming release.

You can always replace the torpdoes_US.sim file with the one from TM if you want less realistic torpedoes, but not arcade versions.

It takes a slightly masochistic person to enjoy the torpedo mod in RFB
Oh, yes make it hurt! So good...in fact if you are following orders you should be setting the running depth per the manual plus 10-15 feet below the keel for the magnetic influence.

Hey, 1943 isn't that far off .... is it! It's all good!
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