Thanks for the explanation Wernersobe! But what about contact shots that run too deep and hit this keel zone?
All my ships so far were sunk from one convoy,( Jan '42 in the Macassar strights, RSRD ) so it's certainly possible they were all carrying ammo. I'll run some tests tonight on ships I know have no cargo using contact pistols.
But if I find I'm still blowing up ships and surrounding ships with one fish then I think I'm going to set the keel cargo to none after all. My reason being is that everything I've read indicates the magnetic exploders rarely, if ever, functioned, in the PTO. I'm quite content to sink ships by punching big holes in them with contact fuzing, and if I lose the ability to break them in half with one hit, oh well.
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