Quote:
Originally Posted by DrBeast
A small update/progress report:
I stripped the merged file of any ROW cargo types and copied over only the effect types. I still got blasted out of the water when too close to the exploding ship, when I noticed this little part:
Code:
;*******************************************************
;NEW SMALL MERCHANT
;*******************************************************
[NSKeel]
Category=Keel
Multiplier=10.0
Flotability=10.0
HitPoints=150
Destructible=No
Armor Level=20
Critic Flotation=0.5
Critical=Yes
Critical Chance=1.0
FloodingTime=200
CargoType=Ammo <---------
I noticed that only this Keel category was "loaded" with Ammo, all the others had CargoType=None, so I changed it to None as well...
Good news: my ship no longer got blown to pieces
Bad news: keel explosion effect was gone. No breaking up in half, nothing! I shot a merchant packed with ammo at 400 meters, the ship became a crescendo of fireworks, but the hull was intact, apart from the hole my torpedo had punched!
*le sigh*
Back to the drawing board...
|
Hmmm, that exploding keel business could be the reason I sank two merchies with one shot the other night. I'll try changing it too.