Quote:
Originally Posted by AkbarGulag
Excuse the placement of this, but after consideration, some of this is probably more releveant here than somehwhere else... It poses questions, though the files relevancy is of dubious content. Though it appears useful for making campaign layers.
As i'm sure there are people out there that can answer some of these or maybe all of them, this seemed like the best place to ask. The question is, "What does each line control, in the Campaign.cfg file?"... heres an example.
[Section 6]
1- FileName=data/Campaigns/Campaign/Jap_AirCover.mis
2- StartDate=19380101
3- EndDate=19451231
4- GameModes=SingleMission,SinglePatrol,Career
5- InclusionProbability=100
6- MinimumDifficultyRating=0
7- MinimumPlayerRating=-3
8- EntryFocalPointLong=0
9- EntryFocalPointLat=0
10- MaximumDistanceFromStartPoint=90000
11- ExclusiveLayer=No
12- ExclusiveLayerID=0
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you were doing alright akbar, tater is probably a better guy to ask
but heres my try.
on the first four your good but regarding onset and offset dates.
the unit will have a spawning rating in ME I think. every twenty four
every niety six hours or something.
so within that framework it will spawn every 96 hrs for the duration of
the included dates (based on a 100% inclusion)
it wont respond to player presence and spawn from a base if the player
is below the indicated minimum player level.
probability of inclusion// now to me this was originally
the probability of a single ship spawning within a given formation
but I am not certain but I think in the case of shiv that there is
some relevance to the other game modes (ie single player)
SHIV and SHIII lay the singlemissions out onto the campaign layer
which is why if you make a mission without any sunderlands in it
you will suddenly start getting bombed by a plane you didnt put in.
because its from the campaign layer.
min difficulty means if the min difficulty is set at eight then my suspicion
is that the unit wont spawn unless the game is set for eighty percent
realism/difficulty.
min player level is a requirement that seems to indicate that
if the player has less than the required gameskill level then
the unit will not spawn.
entry focal point lat and long seems to be the anchor point on which
the spawning area is centered. (spawning area size is a variable I think)
Exclusive layer would indicate a single mission not overlayed on a
campaign layer but on a blank ocean so no random units appear
this would be beneficial in an exacting historical recreation mission.
(the above is a sort of I think a campaign layer may also be double
layed in some cases but am uncertain.)
exclusive layer id would to me indicate what layer other than the mis file
to use.
all of the above may not be correct try to further verify
Tater I believe would be the resident expert on this one.
hope it helps
MM