Sure, send me a pm with your address.
Anyways, I found it. It isn't available in campaign (any ideas how to add it?) it's only available in the missions.
First Impressions: Very fast! Somehow they got it to break the hardcoded speed limits for subs (~21kts surfaced, ~8kts submerged), so it goes the full 30kts while submerged. The batteries also last about as long as the uranium should in the reactors (in 6 days I've only seen the batteries drop to 95%).
Also has tweaked sound file which, oddly enough, removes all sub sounds but adds a nuclear reactor hum (any idea how to tweak the sh.sdl file?).
This is also clearly a work in progress as the aldis lamp and tube selector on the bridge show up about 40ft below the keel and the bridge officers are standing 2-3ft below the deck of the bridge. The torpedo tubes are also fleet boat type, but hidden behind the new tubes so torps seem to launch from the sonar dome...
Overall, though, it is a pretty sweet WIP and with some proper work put in it could be amazing. Bug fixing aside, all it really needs is a remodeled interior minus the conning tower (it uses the Porpoise interior). And perhaps some new sensors... From what I can tell on the forum thread (crudely translated on the web), work is already being done to get fast torpedos as well, presumably guided.
Anyone else have info about Cold War mods released or in progress?
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