View Single Post
Old 02-01-08, 07:16 PM   #7
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by DavyJonesFootlocker
Man, I'd love to incorporate my 3D models into SH4. I use lightwave and 3DS Max. But my models are high-polygon numbered so it probably won't run anyway without blowing up someone's PC.
What is the polycount? Anything with tens of thousands would likely be okay. If they are of hundreds thousands than it is no use.
I believe he meant much more than 10.000 poly
The Balao hull (that is, without conning tower and deck guns) for example is made of 28524 polygons. It's already quite a high resolution but you would generally be way above that for a "movie-like" rendering.
__________________

kapitan_zur_see is offline   Reply With Quote