Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by DavyJonesFootlocker
Man, I'd love to incorporate my 3D models into SH4. I use lightwave and 3DS Max. But my models are high-polygon numbered so it probably won't run anyway without blowing up someone's PC.
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What is the polycount? Anything with tens of thousands would likely be okay. If they are of hundreds thousands than it is no use.
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I believe he meant much more than 10.000 poly

The Balao hull (that is, without conning tower and deck guns) for example is made of 28524 polygons. It's already quite a high resolution but you would generally be way above that for a "movie-like" rendering.