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Old 02-01-08, 10:23 AM   #9
FERdeBOER
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Join Date: Mar 2002
Location: Spain
Posts: 431
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Quote:
Originally Posted by Cyklop
I still don't understand why you would like to have a satellite in the sky modelled as on object in DW. To shoot it down maybe?
Is it possible to simulate space-launched anti-satellite missiles in DW? Or high-power laser beams?

I have probably focused on multiplayer too much to be able to understand single player missions requirements
Yes, it's mainly thought for singleplayer and specifically for submarine missions, as I'm bad on the other platforms and don't have the knowledge of certain aspects; as Molon Labe said, the ones with auto-ESM...

And no, is not thought for shooting at it. :rotfl:
It's on the simulator because is the only way I found to give a little more realism (IMO having to go to preriscope depth, raise the masts (both of them because you need the radio to receive messages) and search for the satellite signal as the submarines must do to contact the satellite is a bit more reallistic and also makes a bit easier to fire some triggers.
I pretend it to be just another neutral object for the AI so it can be only "usable" for the human player.

Don't think on the COMSAT (if nobody oposes I will continue to call that) signal as a radar one, but radio.

And of course I will be very glad if Bill hosts it on his page
__________________
Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
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