If I were to design the game from scratch - which I couldn't, knowing feck-all about programming - and wanted to improve on the original, I'd design crew management so that the player had to assign crews to shifts before leaving port, then have those assignments affected as the mission wore on by things like morale, injuries, cumulative fatigue, etc., so that the player had to make tweaks once in awhile, but normal shift changes would happen seamlessly, in the background. Just MHO.
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I had a life back in the Real World... before I discovered SubSims.
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