Yeah, PSA sound definitely needs some improvement. I've done a little work at it, a lot of the problem is there are too many units generating too many sounds and it swamps the sound card. They have the sound radius set to 2600 meters for each unit. I've managed to lower the sound radius to under 1000 which has helped immensely with sounds cutting out. Swamping is greatly reduced. Again, lots of room for modding adjustments.
Yes, it's a shame that you can't control the big guns on the ships. I think the devs had plans for this, but it hasn't happened yet. The good thing is you can drive all units, including ships, and at least man the AA, torpedos, on all. The devs have been working on the AI, and with the North American version of PSA coming and the UK patch for the UK version coming in the next few days should bring some good changes and also bring the two games in sync.
BSM and Enigma were the last two games I remember where you could man all ship units. Don't know about Navy Field, haven't tried it (maybe it's just MMO?). BSM had great graphics and ideas, but I found it too arcadish. The game has no mission editor, a major drawback, and it is locked up tighter than a drum. After almost a year, I have managed to crack the game files but have not written an unpacker because I'm not real serious about BSM, and it would be a lot of work.
Enigma is getting pretty old at this point, though I hear they are working on a sequel. My great disappointment is Silent Hunter 4. Great game otherwise, but I had hoped they would allow at least the ability to drive the ship units, but they didn't. My hopes are they make a Destroyer Command like game out of SH4, like they did SH2. SH4 is spectacular, and you can set up amazing ship battles in the mission editor. The trouble is that you can't control anything but the submarine and watch (or torpedo).
TT
Edit: Pixel shaders. PSA requires DirectX9c. It does make use of pixel shaders.
Last edited by timetraveller; 01-29-08 at 09:37 AM.
|