Quote:
Originally Posted by MarkShot
I know I just wasted my time, but maybe someone is reading this who aspires to be a game developer one day. Maybe they just discovered the right way to do save/reload. I can only hope.
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Maybe not. I am trying to figure out what you mean. I dont know what you mean by "dymping the SRT structure". Are you talking about serialization? I used to think direct memory to disk strategies are not that robust.
Anyway. The problem is not that the guys at UBI can't program. I think SHIII is a damn fine piece of software. (Though some things DO look ancient, for instance the file with the crew data which looks a bit amateurish and 80's style). It's just a shame that the product was rushed and locked at 1.4b - a lot of problems could be fixed if a single programmer worked on the code for 1-2 weeks (weather / savegame bug). Of course, it takes longer the longer the guy has worked on other things and forgot about how things work.
Alas, if this was not UBI but an indie company we would have seen a dozen or so patches which would have fixed all these things a long time ago .. well, but it isn't going to happen ..