View Single Post
Old 01-28-08, 04:35 PM   #7
Quagmire
Watch Officer
 
Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by Fincuan
Those as precise readings as you'll get without map contact updates. Something that helps a little is the "Small radar contacts" mod, which makes the PPI blips a lot smaller, but other than that this is all we got. Another tool that I use is Mobo. Take a screenshot of the radar screen, import it to Mobo and do all the measurements there. Still not very exact science, but definitely better than just eyeballing the PPI screen.
Thanks Fincuan. I'm gonna try that smaller radar contacts mod. BTW, what is this Mobo you speak of?

Quote:
Originally Posted by Ridgeback
The radar as it stands is next to useless for getting detailed information to set up an attack..
How ironic. The American late war radar set was the MOST advanced in the world at that time yet in SHIV it is inferior to the German early war set in SHIII. I do love this game, but in many ways SHIV is one step forward, two steps back.

I wonder if it is possible to import that roto-wheel from SHIII into SHIV? :hmm:
.
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
Quagmire is offline   Reply With Quote