I have played both Pacific Storm: Allies and Battlestaions Midway recently and while i was bouncing in between them both. After playing them both for a week, Pacific Storm needs some serious work in some areas.
What Pacific Storm has done with overall scale of combat is fantastic, there is no game out there that lets me send 100 planes and 50 ships out to fight against the exact same in a 3-d slug fest. Theres tons of scenarios that you can play out that never happened in the real pacific war. The damage system can make or break some fights with one good shot. Free Camaign is wicked to fool around in.
But were Pacific Storm fails at is the overall speed of combat that i get when im playing Battlestations it feels like everything is moving at a snails pace. divebombing or torpedo runs in both games are compleatly diffrent, Battlestations makes it far more hair raising while Pacific Storm just has me using compression so i can finally release my bombs. Heck i was expecting a little more realisim from Pacific Storm with how the Guns fire. But what i got was BB's firing straight lines at maximum range. I cant even fire the guns myself, and that was extermely dissapointing. Sound is another thing that just dosent quite make the cut the guns sound more like im hearing them from a submarine 300 feet below the ship most of the time. Engine noises cut out on me and sometimes i dont even hear my planes machineguns fire.
Lets not forget Navy Ops and its awesome ship builder!
I wish i could take all three games a fuse them togeather to make Navy Pacific Ops: Battlestations Midway so i can get all the goodness of three games and have them fix all the badness that they have.
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