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Old 01-23-08, 05:51 AM   #4
pino69
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Join Date: Jan 2008
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Hi,

I'm running SH on a laptop with a wide screen. So I can run it in 1024x768 with black bands on the left and rignt of the screen, or I can run it in 1280x800 (w/ HiRes manipulation) w/o the bands but with field distorsion.

What I mean is that not only you have graphical glitches (but they stay minor ones), but you also have a distorsion of space on the map which leads to false measures in ranges and angles, specifically on long ranges calculations. The width of the map is not the exact one, so in the 45, 135, 225 and 310 for example, if you trace un line, the cap you will read with the protractor won't be the good one.
The good representation is for 1024x768, when you get 1280x800, width get enlarged by a 20% factor and a line to the SW for example will show a WSW route.

The main consequences are that you calculate wrong path for ships that are signaled by radio (sometimes, the error can be enormous if you plot on the smallest zoom level) and that it becomes difficult to calculate a 90° AOB for example on a target track without an important error margin (but if you make fine corrections on the fly).
Yet I thing this maybe impedes the use of RealNav mod. I would like to be sure because this mod is amazing and I'd like testing it extensively if possible.

That's why I thing people sometimes miss torpedo shoots when all the prerequisites are met.

What do you think of that analysis and does it exist any solution to it ?

To SNWCRSH : My default desktop resolution is 1280x800 yet.
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