RE 4 shot DD kills.
I doubt that. Guess id better up the hitpoints or armor level on the tin cans. I thought i did this already, but maybe somethings been lost on the patch conversion. Conversely ive been contemplating lowering the armor value on submarine hulls to 15. Stock subs have 600 hps with 25 Armor. TM has 300 hps with 20 armor. Im leaning on 15 now. Point being, you should not ever slug it out with a DD. IF you do, and he hits you, you should feel it big.
RE RSRD:
Ive no idea. I have never had the time to check out what lurkers up to with his mod. I do know that while i want to add more escorts to convoys, ive left things in TMs campaign layers as they are for two reasons
1.) I beleive in taters knowledge of the theater, and am making the assumption his configurations are historically correct.
2.) given the AI improvements ive made, if i added more tin cans, i'm pretty cetain i'd be accused of confusing the atlantic with the pacific.
RE NSM:
NSM does alot, and definatly makes deck gun actions more realistic, and i beleive fixes the DD blowing his own tail off. Not sure on that though. I have not included NSM for three primary reasons:
1.) Mods like NSM, in my view, their primary goal is to stop ships from exploding all the time when you sink them via hit point loss. In SH3 this was a problem. This behavior does not exist in SH4. NSM or no NSM, the ships still appear to sink by flooding. Hit point loss, or flooding, the results look identical.
2.) The biggest bennfit to NSM is realistic gun performance, but i could achieve this by other means.
3.) I believe it causes the phantom smoke trail.
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