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Old 01-22-08, 08:40 AM   #5
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Abd_von_Mumit
Quote:
Originally Posted by onelifecrisis
Yes, my mod removed the night filter... long story and suffice it to say that I'm not entirely happy with that solution (and neither are a lot of other people it seems ) but no filter is better than the stock filter IMO, and I've already spent too much time trying to find a middle ground that I'm happy with and (I had hoped) others would be too, so I've given up on it for now.

Normally when people object to something in the mod I have a very good explanation for why it was done - everything in the mod was very well thought through if I say so myself - but when it comes to the night filter my excuses and explanations get a bit wooly, so I'll give you the bottom line: *puts on childish voice* it's my mod and I want it that way.
Hmm. I see and I understand that this is your mod and you are entitled to do it your way. But maybe at least a small, tiny, hardly visible night/day indicator somewhere? It wouldn't be certainly as useful as full filter, but at least it would help a little.
SH3 already has one. It's called a clock. :p

Seriously, that's what I use.
I know IRL a navigator always keeps track on sunrises and -sets, but I don't do manual navigation and just clock is not enough for me. Most of the time I'm have the nav. map focused, I rarely come out to bridge (partially because my game freezes then for a quite long time because of low PC specs) and the night filter is the main source of night/day info. If you say 'no' I'll surely yunderstand that, but I still think a kind of indicator would be useful as there is no filter any more.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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