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Old 01-21-08, 09:52 AM   #13
Hilis Hatki
Bosun
 
Join Date: May 2006
Location: Tennessee, Earth
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Brag: "In RL, at night you don't see a thing in front of you, only your peripheral vision works."

MarkShot: "This is in the day time. No disrespect, but that doesn't really explain these observations."


I remember a post, here or at ubi with pics even, within the first month of sh3's release back in 05 that ... when the player look straight at a ship at night he could not see it yet as he panned the view to the side it become more visible on the screen. This person was saying how unrealistic this was. Dont know if it wae explained to him . Like when star gazing.



A ship on a constant bearing from the sub should be harder to spot than a ship on a changing bearing.


No smoke??
Is the sim modeled to spot smoke and/or ship differently.

"peripheral vision affect modeled for AI spotting" maybe its coded too much to the direction of the boat instead of to the crew.

OR maybe

The officer of the watch has the front viewing sector. Does where a "watch qualified" crew member is on the deck make a difference, in sim? in your testing?

Is there more eyes looking forward than to the sides?
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