Quote:
Originally Posted by JScones
Quote:
Originally Posted by JCWolf
Hi there mate,
If you are using Mi Mod U-boat 1.2 There is a
wierd conflite betwin mi officer faces and SH3Comm.
I still don't understand why it does that since mi
Tga graphics have exactely the same profile as
the original Officer faces Tga files, but if you see
SH3Commander even does the same with same
original Officer faces, you can check that by trying
to change the officer picture on the SH3Comm.
crew management screen !
I am trying to fix that and it will be released with the
U-boat 1.2 patch ! 
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As I said before, your images have alpha channels whereas the stock images do not. It's the alpha channel that upsets SH3Cmdr. Remove it and SH3Cmdr is happy.
The function was written with the stock file structure in mind - alpha channels were not considered because, well, I couldn't imagine why they would be added when the stock images didn't have them to begin with (to be frank, their possible addition didn't even cross my mind).
So no weird conflict; straight forward and simple. 
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Hi mate,
I know you've said that, But I have been checking
this and SH3Comm. does the same with some stock
Officer files, not with all but only with some of them,
I am making a test on this subject removing mi
Officer faces Alphas, and will report to you if ok,
However when I checked the original Officer files
on Adobe P. CS2 he shows Alpha Channels on the files,
if check them you'll see some Transparent Part bellow
each officer tga file and that must go on the image
the only way for the file to be acepted in the game
with that transparent part is by making the Alpha Channel
and then save it as Tga file...
Any way I will check it out again and see what I can come up with!