Quote:
Originally Posted by Torps
been waiting for these for a longggggggggggggggggg time.
I also ran across this. The starboard prop is is hitting the stern dive plane, a very long prop shaft I think

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Nice finding! gonna have to correct this for sure! that's why you make beta release lol

It seems that the right propeller model was not an exact copy of the left one as i thought in the first place... Gonna have to check also if it's turning the other side so as to know if mirroring it is needed (if not painfull to do lol)
Next Test release on the Sargo (for will-rommel

)
Techniques will be refined:
- I'll check first if higher-res for more details is worth it vs optimization (you have to remember this mods makes your PC handle another 512x512 texture, but you gonna have to think ahead of future mods and their impacts on FPS)
- May test some "false" shaded light on the texture to counter the restrictions in terms of rendition i must face for now (actually, the model is rendered "using" SH3 like engine capabilities instead of SH4)
- Left and right propellers will still uses the same texture but will have their own different UVW mapping coordinates so corroded and barnacles parts on the blades do not appear on the exact same places on both of them
- Will correct this shaft problem
Stay tuned