View Single Post
Old 01-20-08, 10:59 AM   #10
lambda*sqrt(u*x)
Mate
 
Join Date: Jan 2008
Location: Some U-Boat pen in Austria
Posts: 59
Downloads: 26
Uploads: 0
Default

Thank you! I really like using all kinds of circular and linear slide rules for combat sims... and that's one big shot ahead!

Immersion is not a crime!
__________________
SH III 1.4b
+ GWX 3.0
+ TMT v2
+ OLC GUI MkIId + ACM + Ext. FreeCam
+ no submarine icon on map
+ SH3 Cmdr 3.2
85% (ext. views ON)
lambda*sqrt(u*x) is offline   Reply With Quote