01-18-08, 10:13 AM
|
#48
|
Swabbie 
Join Date: Dec 2007
Location: Between Bahstin and Prahvidence
Posts: 14
Downloads: 2
Uploads: 0
|
Quote:
Originally Posted by vindex
Regardless of the scenario, I'd like to see more attention paid to crew interaction and immersion issues in SH5.
Look at any sub movie and the main themes will be morale, command, and how men packed in a tin can deal with pressure and fatigue. Although many aspect of SH4 are great, you don't really get the sense of the human dimension of sub warfare. "Morale" supposedly exists for each crew member, but I've never seen anything happen to it, always "normal." The only real effect of fatigue that I have seen is the length of time needed to reload the torpedo tubes. The crew have stats, but no personality, not even your officers.
I'm not saying it should play out like a RPG, but utilize some elements from that genre might take SH to an entirely new level. Having to gauge how your officers and crew will respond to a decision, how it will affect their performance or atttitude towards you, would be both realistic and entertaining.
|
Agreed! This is my main beef with the current game system. It's as if I'm commanding a crew of robots. Where's the part where the Chief finally cracks after one too many DC attacks?
|
|
|