I believe K-74 didn't throw any bombs?
http://www.inetres.com/gp/military/i...g/50_ammo.html
All about .50 cal. Below the page is table with AP capabilities.
As you see, on 1200 meters AP round from M2 can hit only 10mm of steel (note - under 90 degrees, which not possible in real action). On 1500 only 7 mm.
That's more modern ammo, that been used on ships. Not all of them were armed by expensive AP rounds. Pressure hull is round, and hitting it by normal trajectory (90 degrees) is impossible. Anybody knows what was the thickness of light hull? Ballast tanks?
In SH3 bullet is the same effective on 5000 meters and 300 meters. Maybe it's reasonable to make stats, based on 1500 meters bullet capability, not 100 meters? 'cause on shorter distance ship will hit u-boat more often, causing more damage.
Also plane 20mm cannons are much shorter and weaker, than 20mm C30/C38 'cause of shorter barrel. Why planes aren't destructible, and pressure hull is? Mmm.. Plane fuselage is thicker?))
And.. after all... You say: Captain should leave deck gun to make "gun system" work properly, because no captains fired deck gun manually. OK. You made non-defeatable planes by config. OK. Don't you think you simply cutted out 2 parts of game? Balance of "realism". You can't shot down K-ship in GWX, but in real life K-74 were shot. Price of your "realism" is too high - it's a price of playability. All "forum amazers" after install playing around stats to return playability back.
PS: Please don't tell me "play stock". It's not a fresh joke. And it is a bit of criticism. To say so, you should have "light" version of the mod, that deals only with units, campaign and game appearance, not balance. Otherwise...take "feedback" from users adequately.
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