Regardless of the scenario, I'd like to see more attention paid to crew interaction and immersion issues in SH5.
Look at any sub movie and the main themes will be morale, command, and how men packed in a tin can deal with pressure and fatigue. Although many aspect of SH4 are great, you don't really get the sense of the human dimension of sub warfare. "Morale" supposedly exists for each crew member, but I've never seen anything happen to it, always "normal." The only real effect of fatigue that I have seen is the length of time needed to reload the torpedo tubes. The crew have stats, but no personality, not even your officers.
I'm not saying it should play out like a RPG, but utilize some elements from that genre might take SH to an entirely new level. Having to gauge how your officers and crew will respond to a decision, how it will affect their performance or atttitude towards you, would be both realistic and entertaining.
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On a completely different note, what I would like to see is a Hornblower-style Napoleonic sailing ship sim with technical detail and mission structure along the lines of the SH series. Patrol coasts, capture prizes, conduct special missions -- all while mastering an entirely different set of tactics based on wind and weather. Storms would be more than just eye-candy, set your sails or rudder wrong and you might not survive them. Just a thought ...
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