Thank you for the fast answers, Kaleuns!
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Originally Posted by GoldenRivet
to answer question 1: Sound travels much further in water than it does through the air. The hydrophone will always give you sound contact over the horizon and beyond visual range. You will hear a target on hydrophones long before you will be capable of seeing it with the naked eye. As far as the accuracy goes, that depends entirely upon the user. You will notice that depending on the range to the contact, the sound of the particular contact might cover an arc of perhaps 5 or 10 degrees on the hydrophon screen. also contacts can blend in together if there is a great number of them in a tight grouping making it hard for you to single them out from the noise clutter.
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I am aware that the hydrophone has a much better range, it was only about the accuracy. And of course it depends on what marks i actually make when listening to it. But I was rather referring tho that sonar dude. How accurate will he perform. Probably a petty officer with Radio/Sonar skill would be better?
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Originally Posted by GoldenRivet
2) Blinking lights? Perhaps this is a simple matter of something in the command room getting in between you and the light as the boat rocks back and forth. if even the smallest object gets between your point of view and the light, the light source will appear to go dim... try viewing the light from a different angle and it should stop "blinking"
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It definitely wasn't the angle, nor did it look in any way like a glitch: The lights that turn red/white sometimes blink, 1 second on, 1 second off. Sometimes in red and sometimes in white status. The one at the Captain's bed blinks as well, it looks rather scripted to my eye.
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Originally Posted by GoldenRivet
4) due to the hard coded constraints of Silent Hunter 3 the modders have no way of changing this side effect without Ubisoft's SDK program.
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Thought so - thanks for the help!