Adding a 3d Navigator to the Command Room
We have a way to add crewmen to the various compartments on the boat, and have them man any station for which a 3d node already exists. For instance, there is an officer standing at the navigator's table and calling out appropriate information, but only when the crew is at General Quarters (battlestations). Otherwise the station is unmanned. What we have been able to do is add crew men to that compartment and assign them to the navigator's station during normal (1st, 2nd and 3rd) watches.
The question is how best to configure the crew assignments so that we get the benefit without throwing the "standard complement" too far out of whack.
Please use this poll and thread to express your thoughts and opinions.
Thank you
JD
Last edited by jdkbph; 01-17-08 at 08:03 PM.
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