Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by Nico71
But....how am I supposed to know which models have been added to GWX 2.0 already and which ones haven't? And how do I add ships manually at all? Finally: what tools, converters, etc do I need to make new models in 3ds max? I'm bored! 
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You can download Pack3d from my filefront link in my sig, it allows you to unpack the .dat files in which the models (.obj files), textures and stuff i don't know a thing about.
Then if you have a recent version of 3ds max you should be able to import .obj files, otherwise you will need the suitable plugin, a google search with "your 3ds version number + obj plugin" should do.
That's only for the modeling part, I don't know anything about adding new models in the game after you have your own new .dat file.
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Great! Thank you, will try this ASAP!