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Old 01-17-08, 09:23 AM   #49
Nico71
Medic
 
Join Date: Sep 2001
Location: Germany
Posts: 168
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Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by Nico71
But....how am I supposed to know which models have been added to GWX 2.0 already and which ones haven't? And how do I add ships manually at all? Finally: what tools, converters, etc do I need to make new models in 3ds max? I'm bored!
You can download Pack3d from my filefront link in my sig, it allows you to unpack the .dat files in which the models (.obj files), textures and stuff i don't know a thing about.
Then if you have a recent version of 3ds max you should be able to import .obj files, otherwise you will need the suitable plugin, a google search with "your 3ds version number + obj plugin" should do.
That's only for the modeling part, I don't know anything about adding new models in the game after you have your own new .dat file.
Great! Thank you, will try this ASAP!
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