Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by Nico71
But....how am I supposed to know which models have been added to GWX 2.0 already and which ones haven't? And how do I add ships manually at all? Finally: what tools, converters, etc do I need to make new models in 3ds max? I'm bored! 
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None of my ships have already been added to GWX except for the Empire Freighter and the Empire Freighter CAM-Ship, which I probably won't include in the mod. To add ships manually, simply extract the package like you would with any mod and the appropriate files will go into the data/sea and other folders. Then (and this is important) add the ship to the Englishnames.cfg file.
Unfortunately I only use Wings3d and not 3ds Max, so I don't know how to convert the models.
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Thank you! Well, I have temporary access to Max and now even Maya (still learning, though), hence my question.