Quote:
Originally Posted by undercovergeek
1. is there a minimum number of people required in each station?
2. is there a difference between the two 'rest' areas
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To (1), there's only a minimum efficiency for some compartments, but it's not dependent on the actual number of people. 2 rested crew members are as good as 5 tired ones! As long as the green bar above each compartment is about 1/3 full, the compartment functions.
To (2), only the size of the room! In GWX you can also use the non-functioning engine room as a secondary rest area, where fatigue occurs very slowly (if at all). This is good, since when you have a full complement of crew you can't easily rest all the off-duty folk, so tell them to go and sleep in the empty engine room. Where could be more cosy?
One thing I don't like about having 5 officers aboard - only 2 can rest and 3 are always on duty, meaning it's very difficult to keep them well rested through a whole patrol.
Normally I swap individual crew around when their bar has dropped to about 3/4. If you wait for the red exclamation marks to appear then you will always be running some crew worn out whilst others are well rested. If you swap them more often then you have more people with more energy, which is great if you suddenly find yourself in some heavy action and need a repair crew or torpedo loaders.
Since fatigue stops at a TC of 64x or above, I don't stick to any time-scales for swapping the crew. Often a whole day can pass with no major events and so the crew don't develop any/much fatigue.