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Old 01-16-08, 06:37 AM   #24
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
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Quote:
Originally Posted by AVGWarhawk
Here we have it. Hull down. Task force. Close enough. Darn thing detected my torpedoes and hauled butt. I should have set up spread but did not. At any rate, surface attacks can be done. Cruiser is dark in the pic but you can see the bow wake on the left. I suspect I could have pressed in closer without detection. I did save before the attack run so I'm going to see if I can get closer before the final solution is dialed in and firing. Enjoy you dogs of war

*snip!*
Don't be surprised if all of a sudden after the reload they spot you much sooner (or later) than before. The distance is not a set value, even if all the parameters are the same, but rather a variable. I've come to think the game rolls a dice after a set distance, something like a Spot Check in D&D. If it fails the roll, you continue on unobserved. If it passes, they got you. This check is being rolled (with increasing odds on the AI's behalf as you get closer), until they finally spot you...and then you grab that d20 and start rolling Saving Throws like crazy!
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