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Old 01-13-08, 07:22 PM   #3
Ducimus
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Quote:
Originally Posted by Penelope_Grey
Right guys, just a few quick questions for the SH4 players if you would be so kind.

Basically I wonder would you be willing to share your thoughts on the S-Class submarines in SH4? These submarines from the few times I have played with them seem to take a tremendous amount of time to recharge their batteries. Though they seem to have much better underwater endurance at higher speed than the larger US subs do.

An S-class can stay under well in excess of 12 hours travelling at 3 knots. Just I am really confused as to why recharging takes so long... is this historically accurate for that class of boat?

And in the main, why do you play as an S-class?
The S class is a WW1 technology boat. It has (or rather had) riveted seams. To me, the S class is the American equivilant to the Germans Type II uboat, only it has 4 torpedo tubes instead of 3. As for the performance of said boat, the recharging times have been bugged on that boat since patch 1.3. It's kind of similar to the old type 21 recharge bug, but not exactly the same thing. ive tried to fix it, but never made any progress on it, and gave up on it. I think the problem to this boat is the battery mulltipier. In Sh3, this multiplier is in the basic.cfg and easily modded. In Sh4, its seemingly hardcoded. If its not hardcoded, then its very well hidden. As sure you've probably guessed, i don't play with the S boats. They were used in the first few years in the war, was the predominate boat used in the aleutian island campaigns operating out of dutch harbor, but they were after a period of time, resigned as school boats. They simply didnt have the range or punch to operate in the pacific theater outside of patrolling the areas north of austrialia.

As an aside , this picture collection might interest you if your into S boats:
http://www.pigboats.com/subs/s-boats.html


Quote:
Originally Posted by Penelope_Grey
The next thing I want to discuss is weather transition... from what I can tell weather is a let down in both SH3 and 4... Now I know from experience that weather in SH3 is based on a timer... and when you save and exit and reload that timer resets presenting a kind of game exploit in effect, enabling you to have perpetually good weather (when you have it). What system does SH4 employ if different?
As far as i can tell, it uses the same weather system as in SH3, but i think in code, some of the variables have been tweaked. Truthfully i can't give a full and complete answer here, i havent been able to run career games long enough to really get an idea of weather trends. From what ive seen, storms and inclimate weather don't occur no where near as much as they did in SH3, and 3 weeks of 15 KT winds don't seem to happen.

Quote:
Originally Posted by Penelope_Grey
Final question I have is where are the best areas in SH4 generally speaking... that is without taking mods into consideration... the player can go to see some action? And is there some kind of visual aid for this... similar to the pullout map in GWX which shows the convoy routs and areas of high naval traffic?
Cant give a definative answer here either. I want to say anywhere near Honsu, at the mouth of the bungo suido area, or maybe in or around the formosa straights.
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