I changed radar and visual player sensors to be effected by crew profeciency, where as before, they were not.
Also, i changed radar to be effected by waves. I was conservative in this regard however. I wanted to make waves a bigger effect then i did, but decided not to make this change very drastic for fear of overdoing it.
The general premise is that radar is entirely too reliable and perfect in function. Watch crew as well. They are rather eagle eyed. Rather then "nerf" them, i decided making them more human (prone to error) was more reasonable.
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