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Old 01-09-08, 05:02 AM   #15
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
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Quote:
Originally Posted by Bridger
Its unrealistic though because crew joined a u-boat already qualified, Seamen/machinists/sound and radio men etc, so i use sh3com 2.7 where you can give everyone(including junior ranks) qualifacations.
I don't know how it was done IRL, but quite often I'm tired of the way how it's done in SH3 and a few times I considered givin every crew member a qualification. It would ease crew management (manual and automatic) and make the game to behave in a more intuitive way.

For example: I used to have 3 bootsmanns (I use German ranks and I don't know the English name) and 5 regular sailors in my engine room (VIIB). When the crew moves from diesel to electric engine (or opposite), only the sailors do it - the bootmanns stay asleep, unless they have the mechanic qualification. One has to move them to the new location manually, one by one. A bit annoying, especially when the crew efficiency goes down and you need everyone of them immediately at the station.

Eventually I decided to leave it as it is by default, thinking to myself "someone designed it that way and he was for sure better informed than I am, so that setting is probably the most realistic and just the best of possibilities". Changing things to suite one's taste is usually beyond one's range, even if you are a U-Boot commander.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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