01-09-08, 02:14 AM
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#13
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GWX Project Director
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,998
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Philipp_Thomsen
Kpt L is right... there are somethings that will change a bit.
But you are changing to introduce more realism in exchange for a little less realism, coz lets agree, the instant death screen is the most irrealistic thing in the game.
Anyway, depends on each individual person to decides what their game should look like. If anyone here hates that screen as much as I do, you are free to try a mod I just did.
http://www.subsim.com/radioroom/showthread.php?t=128593
I haven't found more than one issue using this... feedback are welcome, so we can find another issues on using this.

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I guess it is all in how you view things in life.
It is also quite easy to argue that reaching crush depth is (realistically) a very sudden event in real life. At the moment it occurs, life aboard the sub ends in a split second.
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You're absolutely right about that, no point arguing.
But the crush depth is poorly simulated in the game, original or modded. There is no crush depth final point, it is related to a relative depth, once you cross it, the hull will start to lose hitpoints, once the hp reaches zero, death screen. So lets say you are diving at 1 meter per second, when you bleach thru the barrier of the crush depth, the hull will start decomposing. If the crush depth is 250, you will get death screen around 300, 320 meters. But the interesting thing is, if you are diving at 2 meters per second, or if you are literally flying against the bottom due to overflood, lets say at 5 meters per second, you will bleach the crush depth line and get the death screen arould 450, 500 meters... and that is as irrealistic as... well, something funny in my head I shouldnt say here... :rotfl:
But we cant get rid of that, its hard coded...
On the other hand, we can get rid of that annoying death screen, also irrealistic...
Wouldnt you agree? 
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Not at all, because changes to the player U-boat damage model have other very negative effects. Breaking one thing to fix another is certainly your choice. However, fixing things in this way isn't really a step forward.
The mod you describe will likely function with GWX, but will not be compatible with the damage model balance in GWX.
For these reasons and others we will advise GWX users against employing this modification.
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