Thread: GWX2 Convoys?
View Single Post
Old 01-09-08, 12:52 AM   #5
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default

I am aware of course changes and scattering once a sub has been detected.

I tracked a 1.03 convoy today via hourly sonar readings. It ran straight for about 150km, then it turned. However, it looked that the turn was just a normal leg of its transit.

I've been playing a lot of AOD recently. The longest a convoy will run straight is about 4 hours and the shortest will be about 30 minutes. It vastly complicates the submerged forward attack, since good timing begins to become a factor. One problem with AOD's zig/zags is that once you have observed 3-4, they are pretty much predictable in terms of the magnitude of the swing left or right. So, part of preparing for an attack is to anticipate the next swing such that the convoy will turn into you and therefore reduce the amount of time you actually need to close on it.

Still there is nothing more frustrating than spending a few hours slipping under a screen by going very deep and then having the whole thing fall apart in the final hour as the convoy zigs!
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote