Thread: GWX2 Convoys?
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Old 01-08-08, 11:51 PM   #4
TarJak
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Quote:
Originally Posted by MarkShot
Actually, I am still on GWX 1.03. I haven't install GWX2 yet.

GWX 1.03 convoys don't zig-zag. Is the same in GWX2?

Thanks.
It depends on what you mean by zig zag. When being hunted or when made aware of the proximity of a player submarine, the default behaviour for all ships is to make short zigzagging couse changes however the zigzags centreline is the same bearing along which the ship/convoy was travelling (to it's next waypoint). This is stock SHIII behaviour and is evident in both GWX1.03 and GWX2.0 as well any any other flavour of SHIII modded or unmodded.

If you mean do convoys travel on a larger zigzag course between their point of origin and their destination then, as far as I am aware there was some modelling of this behaviour built into the campaigns although most convoy courses where fairly basic straight line courses.

For some convoys in GWX2.0 this behaviour has been much better modelled. I have been in the vicinity of a number of ships and convoys and tracked them through several course changes in a relatively short period of time sa a 30 or 40 deg course change after 50km or so travelling in one direction.

Bigboywooly could probably provide more detail on this but if you open up the campaign files in the campaign editor, you can see the convoy courses with the zigzagging included.
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