People say that the weapon officer is perfect and very quick... but i dont think so!
Yesterday i was playing manual tdc and weap officer on... i asked for ship identification, he would take about 3 or 4 seconds to find it... sure, a little too fast... about the solution, another 4, 5 seconds... again pretty fast... but the first 3 torpedos i fired (tube open and solution 1 second before firing) missed, and the target didnt changed speed/course... Also i asked a solution on a ship that was moving backwards about 3 or 4 kts, he gave me that it was moving on about 32kts... i knew that was wrong so i asked again, he said again 32kts...
So yes, he misses quite a good number of times (at least for me)
If the ship is big and its moving straight and slowly, he wont miss, and so are you!
If the ship is small and its turning and changing speed, he will miss, and so are you!
So i guess using the weapon officer is quite ok, at least for me...
But about the "no contact map update" i find it very... hm... how should i put it... :hmm: .. its just not right... i mean, someone spot a ship and yell "ship spotted, bering 330, range 3200m... so tell me, its IMPOSSIBLE to draw a gotdammed ship in the map using the tools on its close location? no, its very possible, and very very easy. And the sonar, the sonarman yells "ship bering 276, medium speed, closing, long distance"... again its very very easy to take a ruler and a compass and draw a freaking straight line from the uboat and a small triangle in the end representing the ship. What shouldn't be done is updating this drawings in real-time... if it was in intervals of, lets say, 30 seconds, or more depending on the number of contacts around, that would be perfect...
So i leave the contact update on, coz i think thats closer to reality then off...
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