underwater explosions and washout
Hi
Would it be possible to mod the torps to explode on command (when wire is not cut) with advanced torpedo control?
I also thought a bit on how a explosion affects passive sonars in the sim. The players passive is blanked out for quite a while, but what about AI and the torpedo passive sensors? Can they still hear through the washout?
Compared to decoys, explosions seem to do the job in a more brutal but more effective manner. Anyone noticed what distance the explosion washout works at?
cheers Porphy
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