Sorry, I should have been more clear, I mean the node/controller/whatever.
Each active sensor has "SonarSound" but I cannot find it.
The effects like explosions have sounds in the particles.dsd that point to particles.dat IDs, but for the life of me I can't find the same for SonarSound.
Seems like if I could, I could add a new effect (that I could attach to a ship via the eqp file) that would make it ping all the time.
Some jap escorts drove around pinging, this would simulate this without creating an uber active sonar.
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