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Old 01-08-08, 01:58 AM   #3
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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Sorry, I should have been more clear, I mean the node/controller/whatever.

Each active sensor has "SonarSound" but I cannot find it.


The effects like explosions have sounds in the particles.dsd that point to particles.dat IDs, but for the life of me I can't find the same for SonarSound.

Seems like if I could, I could add a new effect (that I could attach to a ship via the eqp file) that would make it ping all the time.

Some jap escorts drove around pinging, this would simulate this without creating an uber active sonar.
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