Thread: Sonar Realism
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Old 01-07-08, 12:43 AM   #13
scrag
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Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
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Default What a ST wants in a SIM

Quote:
I'd love to see the guys with multi-years of real sonar experience say what they'd like modeled and explain what that would do to improve a sub sim.
well speaking from my vantage point regarding WWII - there is no real point to adding "Sonar" realism in reagrds to Oceanography and how sound actually works. There has been some significant processing time spent in trying to figure it all out and generally speaking operational theater experience is generally as accurate or more accurate than 99 percent of the BS the contractors try to dime out to the USN. One thing I think could be done to make the sim more accurate is to dial back the detection ranges on skimmer active to about 2 - 3 kyds max. The frequency and accuracy of the systems were really only effective out to that range. I think as it stands now the game has the right "feel" to it for what they are trying to accomplish.
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