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Old 01-05-08, 05:58 PM   #9
Bubblehead Nuke
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Join Date: Feb 2006
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Quote:
Originally Posted by Dr.Sid
Yes .. I know we are walking near borders of 'something'.
As for the sim I sure value any bit of information, on the other hand we don't want you guys in trouble or even away from the forums !
We also don't need totaly perfect simulation. We only want to have it as realistic as we know. And where we don't know, it wont hurt
That is how I have been playing it from day one. If you go back and review a lot of my posts I repeat this position quite a bit.

I am looking forward to TopTorp'92's input on tactical considerations. I plan to input some more of the engineering aspects of sub ops into the discussions from time to time. Why you might ask? Because there are things that you can do that improve your tactical position but trade off with operational constraints. Everything is a tradoff and you have to MANAGE your sub as well as fight it. I hope to have some input into making this a SIM and not an arcade game.

If there is ONE thing you do in the sim you are working on, make the crew somewhat scriptable and thus intelligent. Remove some of the micro-management from the captain overhead. I have posted about this on the SDK thread if you want to re-read it.
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