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Old 01-05-08, 01:28 PM   #146
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
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Travis, check your PM's, you'll find sonething for you

I'll have to look at the original mods that were includes in order to tell you how to reverse the changes.

Sorry for the delays everyone. My work schedule is eating up a lot of time as I have to go out of town and can't do much as the work laptop can't handle SH4.

On top of that I had to take vicodin over the holidays for back spasms and trying to make modifications when you're that loopy gives some "interesting" results

Couldn't even follow simple posts w/o trying hard as vicodin really messes with my brain. Decided I should hold off until I could actually think, although my wife might tell you I can be loopy at times w/o the pain killers

Anyway, here's an outline of what's coming
Destabilization of the deck gun swdw & Kv29, Origionally, I tried an approach that shows some promise, but this has been extremely frustrating and time consuming work. Once I reviewed kv29's RDG thread, will be trying to merge the 2
Some mods to the gun cameras
Reload times modified- all of a sudden, I quit getting the 4x multiplier on the time setting- still don't know what caused it
Sub sonar and radar mods by LukeFF
Sub depth and speed mods by LukeFF
Aircraft spotting submerged subs. original idea by Ducimus, asked CCIP to work on this.

Stripping the RFB campaign and making it a seperate file that appears in JSGME since most people are using RSRD anyway (will still be part of the RFB download)

Incorporating Leovampires wake mod and depth in the water changes

Peto's extended evasion mod

Working on making NSM 3.3 and RFB mesh correctly. Will work with Werner once NSM4 is far enouch along to make the 2 highly compatible

The next release will include capt scurvy's targeting mod built in to RFB.

Some of these changes may affect the same files as RSRD, so this will be checked. If needed, a file will be added to RFB that would be installed last which will merge the RSRD and RFB changes. This way you'll be able to have the benefits of both

Import Digital Truckers mod so you can choose between Oakgroves HUD, the RFB HUD tweak of Jaketoox's metal HUD.

Stuff that would be nice to have, but the "how to" has not been discovered yet are
dive / climb rate when submereged

AI ship controlled anomalies like the DD turning radius and some of the ship's abilities to accelerate like a speedboat.

Other things as they come up.

One thing that takes time is sorting throiugh all of the different mini mods and having to merge all of the changes so you gain all of the benefits and w/o creating problems or losing some of the changes.

Some of the changes take a lot of testing while developing them because we have no description from the devs on how the game utilizes different parameters, what in the heck they're even in there for, or what the allowable values are. Sometimes you make changes and everything is looking good, then you reach a threshold value and things go nuts.

Because of this, I prefer to take the slow approach, so please be patient.

Also, anyone that has some ideas they'd like to see incorporated in RFB and would like to try their hand at modding, you arenot only welocome to join the team, but encouraged to do so.

Once more, for those using this mod- please don't single me out for the credit. If you enjoy this mod, address your appreciation by thanking the "RFB team".

Although I do a little modding, my job is to act like an editor and make sure everything works well into the overall scheme. There are things in this mod from when Beery ran it that I wouldn't have the knowledge to accomplish. There are things LukeFF has done that would take weeks of learning before I could even try, and people like R6751 that figured out the sleep problem that no one else had an answer for. My time is limited, so you wouldn't see half of what is coming down the pipe without people like, Beery, LukeFF, Raymond6751, CCIP, Cap'n Scurvy, Peto, sober, lurker hlb3, Capt Cox, tater, and many others.

So PLEASE remember to thank the "RFB team", not just me, if you enjoy this mod.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10

Last edited by swdw; 01-06-08 at 04:22 PM.
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