Quote:
Originally Posted by JG10r_Bull
well the topic say's it all is it me or is this GWX2.0 gameplay i'm finding i have to shot 2- 3 trops  to kill one C-2 or (Aka) medium cargo !? 5000 tons
Is this right or am i doing some thing wrong ? i mean i've come from SHIII stock 1.4b to GWX 2.0 so this is a big shock to go from 50,000 tons a patrol to 7,000
don't get me wrong i'm not knocking GWX just would like to know 
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Sir you have come to the right place. First up the simple explanation of the GWX Damage model is "flooding not fireballs" and this is generally true accross the board... Ships are modelled to flood and sink rather than go up in flames. Ships have a certain number of hit points which if drained to zero results in the "death" of said ship. So if you man the deck gun for example and blast away like mad eventually the target will have no hitpoints left and sink. Your Navigator will tell you "she's going down" and this confirms your kill.
When it comes to shooting ships, there is a general consensus that aiming for the front is the best policy. On ships like small merchants, tramp steamers, small freighters and trawlers etc... 99% of the time a single hit torpedo will do the business.
One bit of advice to give you would be to have the torpedo run about halfway between the waterline and keel of the ship. So if you have a ship with a draft of 7.8m, if you set your torpedo for about 4m (the default) then that should be enough the idea is to bust up as many compartments as possible so the ship will take on water and sink.
When shooting it is always better to aim for the front. Why? So the ship will plow itself under somewhat. Think of it as providing them with a forward trim tank! lol
Anyhoo... the crux is this... on small ships one shot into the bow area will result in death, most of the smaller ships have their fuel bunkers in the forward area so... When I say forward what I mean is.... if you lock your scope or uzo on the target and then fire, you get a bang on midships shot. I suggest, unlocking and aiming about half way between the tip of the bow and midships. A small merchent will sink with one torpedo.
For larger clunkers of over 4000 tons you are now talking double shots. A single shot won't damage enough compartments in likelyhood for the ship to sink. So you fire one torpedo just slightly forward of mid ships, then the second torpedo you fire roughly abouts under the forward mast... this rule applies to the medium cargo's right on up to the 10,000 ton large merchants... double shot in this fashion, then a bit of patience and you've got a sinking. This is merchant ships.
Warships like battleships works different and if you want to take them out again, aim forward and I suggest strongly to aim under the forward gun turrets and try to nail the magazine. Also be prepared to fire everything you got in your tubes.
There is one exception to the merchant ships the small passenger/cargo... they are probably THE toughest lightweight in the game! lol if you shoot them like you are shooting any of the other small merchants then it will sink... but it will take a while... though sometimes they need two shots, or a single shot and some "encouragement" with a gun.

If they are armed, I advise caution. But if you are in a type II, you can send out a single shot... wait about, They can take up to an hour to sink... and a few clips from the 20mm gun will actually be enough to sink it... and I mean a single barrel c/30. So just a warning Re: small passenger/cargo.
Again, impacts is best generally speaking and more reliable if you are hoping for impact turn magnetic off to prevent premature detonations. Magnetics are handy though for shooting out the props on faster moving targets
Really though this is my guidelines for shooting. Hope they help.