Thread: Game or sim?
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Old 01-02-08, 11:59 AM   #38
aurora-7
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Join Date: Jan 2008
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I'm also from the world of flight sims (IL-2, specifically). It's apples and oranges to compare flight simming to sub simming. Air combat is more fast paced, especially for the jet sims. It's a true duel between individuals and their mounts. Submarine warfare is about management of resources and careful planning.

Flight simming can accurately reflect the way it is for a person to pilot and aircraft. It’s centered around an individual and his/her control over their machine. It’s combat is fast paced and reflexive responses are critical for survival.

Submarine warfare is just a different story. You need to try to replicate a scenario that in real life involved a crew of 75+ people to get the job done. Missions are measured in days and months. It’s planning and resource management. It’s a job. You spend most of your time hiding and trying to sneak up on unsuspecting enemies. No perception of speed or soaring.

That said, I’m just as much into SH-IV as I am in IL-2. I see them both more as historical simulations then just games. You have to be in different mind sets to enjoy either sim. As much as I like the exhilaration I get by attacking tiger tanks with my stormavik, I also like planning my course, speed and surface/submerge points as I sip my coffee while studying the charts.

Sub simming definitely not fast paced combat sim and maybe the problem for someone getting bored with SH-IV is that it’s just too realistic reflecting what submarine warfare was like. Fair enough. But it’s also the same reason why I like it.

I had also gotten the 1/72 Revell Gato class submarine and thought it would be a great motivator for me to complete the build. It definitely is! Now I just need to find a mod for the kit that will allow me to have an early style fairwater for the conning tower.
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