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Old 01-02-08, 07:41 AM   #11
Fincuan
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Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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Quote:
Originally Posted by Fishu
Besides this you may need to also check the leader status of the first slot. I noticed that the both crew slot type can be "Crewman" after changing the guns and this leaves, even when fixed by the instructions above, the gun crew without a leader. Although I don't know what's the effect of leader.

In the stern gun the CrewMemberSlot 1 and in the bow gun the CrewMemberSlot 2 type should read "Leader". The other slot type should be "Crewman". When this has been succesfully fixed you should see the change in the crew screen - The first appearing gun slot should be bigger than the second and the slot outlined in blue when uncrewed.
That's a good remark Now that I look at my files, it seems that I had actually done that to my own savegame, but forgot to write it here. IIRC the guy in the leader slot can give some kind of "leader's bonus" to the compartment(the gun in this case), which you of course lose if there's no leader, but other than that it should still work.
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