Re deep runners, while it drives me nuts, the frequency compares with what I've read, so while it drives me nuts Im happy not to change this. US torps were crappy and the ingame frequency is accurate. I heard of one skipper who sent 4 torps in succession into one merchant and all four were duds, one after the other.
One thing I would like to know is did the US eventually work it out or were their torps unreliable throughout the war. I know the Germans had teething problems at the begginning but got their act together comparatively quickly. Havnt seen a circular runner yet, I thought this was quite common.
Quote:
Originally Posted by WernerSobe
The reason why you feel like there are more deep runners is that the detonation range for magnetic pistols is realy small. Its only about 5 feet. Before the patch you were not trying to hit the keel so you couldnt see when the torpedoe was one or two feet below the set depth. But the chance for the deep runners remained they didnt changed it.
In NSM 4.0 however you will have much greater detonation range. You will set your torpedoes 10-15 feet below registered draft. A failure of one or two feet will not be noticable. Therefor the failure range must also be increased.
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