I feel there is going to have to be a sorta effect like you said for the ice except this one I think will occour from the monthy change.
At first I thought that the ice layer needs to be fixed at runtime.. However, you run into the problem of long patrols running over the months which quickly ages the freshness of the layer.
Having a constantly changing layer means a ton of code work to manage the resource hit. Accepting the gameplay cost by having it update every month is worth it.
The good thing is. Multiplayer requires the centeral server to generate the ice layer and send it. That will likely be upwards of 3mb per client. Because you have to limit time to 1x there is no need to have the layer update.
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