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Old 12-31-07, 02:39 PM   #12
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The Old Man
 
Join Date: Apr 2006
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The stock game has the track nearest contact button. If a warship is closest (which is typical when your being attacked) you can use this to help know when the ship is converging or moving away which helps you choose evade tactics.

It doesn't matter what speed you set. When a ship moves into your baffles, the sonar operator will ignore the contact until you use the sonar head yourself, focus on the contact of interest and send the contact to the TDC. You will then see the contact tracked for a short while. You can only have the Sonar AI track a baffle contact automatically when you are all stop. Even one knot will baffle rear contacts. Fortuantely, DDs on the hunt will move around a lot and you'll pick them up again pretty quickly. Constantly turning yourself not only is a good evasive strategy, but helps you clear the baffles.
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